#ifndef CPOTION_H
#define CPOTION_H

#include "cItem.h"

class cPotion : public cItem
{
	public:
		//Constructor for the Potion class
		cPotion(char* potionName = NULL);

		//Destructor for the Potion class
		~cPotion();

		//Function for adding the potion to the player
		void usePotion(int& status);

	protected:
		//Potion capacity
		unsigned int replenishAmount;
};

#endif